Henry Smith

Software Engineer

Building reliable and secure AI infrastructure for the world ahead.

About

I’m a Software Engineer at RICOH, drawn to AI by what it can unlock for people. My work in AI enablement is about expanding the possibilities of what people can do while building trust with this new and disruptive technology. My mission is to enable problem-solving for all of humanity by removing barriers to knowledge.

GitHub contributions (this year!)

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Selected work

  1. AI enablement at RICOH

    Repo context, review workflows, code agents and accessibility

    Visit RICOH Spaces (opens in a new tab)

    Built repo-level RAG across six native repositories, a context-aware PR review bot, a Linear code-agent prototype and an accessibility tester MCP, all grounded with scoped development issues in the team.

    Internal engineering work · Public links show the live product context.

    • RAG
    • MCP
    • Vector memory
    • Codex
    • Playwright
  2. Onigami at Whales and Games

    Early AI behaviour and A* pathfinding foundations

    Play on itch.io (opens in a new tab)

    Published Unity turn-based strategy prototype where I contributed enemy behaviour, A* pathfinding, music and gameplay systems across Windows, macOS and Linux builds.

    • Unity
    • C#
    • AI behaviour
    • A* pathfinding
    • Game systems

Designed and built by Henry Smith.